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Portfolio

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Breadet Hell

Github
Unity
Digital Art

A Mobile/PC bullet hell game made during multiple different assignments. It started as a College project to learn to produce for Mobile platforms. It was later revisited for University to apply Psychological Theories to the previous stage of the project. It is currently complete with an MVP.

AI Programmer
Systems Programmer
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Climate Controller

Unity
GDDs
Digital Art

An RTS made for a University Project. It was the first project where we would specialise into niche's to explore an develop. I chose UI/UX Design and Systems Design. It is currently on Hiatus but has a MVP.

Systems Design
UI/UX Designer
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Tile Editor

Unity
Blender
Editor Scripts

My first attempt at making a tool within Unity, using noise generation to create a tile map of biomes based on Height, Heat & Humidity. It also utilises Editor Scripts. It is completed at an MVP standard.

Programmer
Systems Design
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River Rafters

GDDs
Q&A
Vid Editing

The first game not made for digital platforms. It is a race down a river of the players' making, trying to be the first to the goal with traps and cards to create chaos and fun. It is currently shelved but a physical prototype has been made.

Read More
Prototype Production
Rulebook Designer
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TOO MANY SNAKES

Github
Unity
Animation

An FPS dungeon crawler in early prototype stage. It was conceptualised & made for a Game Jam within a group. The game is at an MVP status and currently on Hiatus.

Gameplay Programmer
Gameplay Designer
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Prim8z

Unity
Github
Animation

A game made for Ports Uni's Global Game Jam 2025. It is a platformer using the theme of bubbles to add more layers to the movement. An MVP is completed and playable on itch.

Level Designer
Gameplay Programmer
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Greg on the Beach

Unity
Github
Q&A

A game made for Ports Uni's Global Game Jam 2024. It is a Rage Walking Sim based on a story of a teammate during the event. It was my first project with more leadership. It is completed and available for play.

Level Designer
Producer
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Movement System

Unity
GDDs
Q&A

A curiosity project to create a more realistic and better feeling movement system compared to previous. A basic MVP is available and the project is currently shelved.

Programmer
Systems Design
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Planet Generator

Unity
Github
Editor Scripts

My first proper attempt at creating planets using noise and Unity's Mesh Generation. This includes the use of streams and Jobs to help with performance. It has been shelved.

Programmer
Systems Design
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