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About me

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Who I am & what I do

I have been playing games all my life, starting on the consoles my parents gave me such as a DS or Wii and quickly moving to PC where I still frequently play with my friends in a variety of genres such as hero shooters, strategy or sandbox games. I also spend my time both playing and coaching my most played game, Overwatch, at an amateur level. When away from video games, I spend time cycling, often to go play Poole or a board game cafe with friends.

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With games such an important aspect of my life, I have always been curious about the building blocks that shape Games systems. I have always been creating games, from messing with blocks to coding, designing and creating my own games both within education and for my own curiosity.

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My current goal is to expand my knowledge after graduation from University, picking up new programming languages & gaining more familiarity with different game engines. I have also been experimenting with a large variety of genres within games from RTS (Real Time Strategies) to platformers and even different mediums such as Board Games.

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Experience & Education

Totton College

2021 - 2023

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DDM | Distinction, Distinction, Merit

Video Games (Level 3)

My first introduction to creating Video Games, learning to code C# & in Unity. Was also a time for experimentation, with all aspects of the industry taught within the 1st year including:

          3D Modelling

          Digital & Traditional Art

          Story Telling & Structures

          Unity Programming

          Networking & Digital connections

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This eventually had me settle into a Designer role with expertise to Programme within Unity.

University of Portsmouth

2023 - 2026

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First Class Honours

Ba (Hons) Computer Games Design

While the 1st Year started similar, allowing for experimentation in all fields before specialising. I focused more on Programming and Design, leaning into learning skills such as Procedural Terrain Generation, UI/UX Design & Systems Design.

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This was done within multiple projects such as Tile Editor & Planet Generator for Procedural Gen, Climate Controller & Breadet Hell for UI Design and Terraformable for System Design.

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Preparing for the Industry was also a big step, with multiple projects situated to help teach key skills such as pitching and working with a client. This gave plenty of opportunities to experience working with confines and taking leaderships roles through out the 3 years I studied.

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Hobbies & other activities

Gaming Gear Setup

Overwatch Coaching

I have played competitively in amateur tournaments since 2018, slowly climbing ranks to reach the top 0.2% of players. 

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I also played a key role within my University's Esports Society, running the Overwatch section which included making and managing teams, hosting events and sorting player disputes.

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Recently, I have started to help lower level players to improve their gameplay, done by coaching both individuals and teams to further their skills and teamwork.

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