
Joshua Angel
UK based Games Designer
What is it?
A Mobile/PC bullet hell game made during multiple different assignments. It started as a College project to learn to produce for Mobile platforms. It was later revisited for University to apply Psychological Theories to the previous stage of the project. It is currently complete with an MVP.
Genre
Responibilites
For the original duration of the project, I was responsible for designing, coding & testing the player movement & enemies. This meant coding wise, I implemented:
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Every enemy movement AI
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Half of the bullet patterns
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All Boss AI
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Player movement & logic
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Collision logic
The design of Snekzel's, Toaster's & Breadgehog's bullet patterns were left to me, implementing unique strategies & interactions (such as reducing Toaster's bullet amount of defeat) with the art supplied by my team.
Worked effectively to manage version control with the team, creating minimal merge conflicts, creating a relatively smooth development cycle over the course of 4 months.

Contributions & Impact
Mobile (original)
Enemy AI
Player Controls
Wave Tool
Mobile (original)









