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Welcome to my portfolio!

I am a games designer, specialising in systems design, starting out on my own development journey after graduating from University. Broadening my knowledge with a variety of different aspects of design and other fields such as programming.

 

This continues to further challenge and mould my ideas around games and their design, starting from a passion for underlying game systems. I am now pushing to develop my skills surrounding creating clear interactions for the player and tailoring of experience to allow better feedback and ensuring informational clarity.

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To accomplish this, I have worked on a variety of genres, ranging from platformers to small scale RTS games, both independently and within small teams to further develop my skills and understanding of the wide variety of requirements each genre brings (along with playing said genres of course!).

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Highlighted Projects

Documentation

Unity

Blender

Github

Photoshop

C#

Climate Controller was a solo game I developed with a focus on my design process, allowing me to uncover and research into more detailed areas of games design.

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I chose to focus on Systems and UI Design, focusing on how I would translate the information present within the game to the player through the game world and UI without overwhelming them. I then was able to focus on how to design around this information and represent it within the games systems.

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I chose to make an RTS game around controlling the amount of energy present within a given region, keeping the populous happy with enough power and reducing any side effects that would arise from Production methods. 

Climate Controller

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Highlighted Systems

Planet Simulations_edited_edited_edited.png

Planet Generator

Github

C#

Unity

A build of a planet mesh, using dynamic LoDs and Perlin Noise to generate the mesh, lighting and collision data

Tile Editors

Blender

Github

Unity

C#

Photoshop

A Unity Tool, created to allow a tile map to be generated and edited, using Editor Scripts and custom menus

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