top of page
Under The Artificial Light.PNG

Movement System

This project was an experiment, focused on building up a fleshed out movement system in a 3rd person perspective. While originally a stealth fox game, the main mechanic of the movement was isolated and worked on extensively to create a responsive and easy to read movement system.

​

This resulted in work on the Jump, movement and slope movement calculations, making sure that the movement felt fluid and made sense to myself. 

Unity

C#

Github

Background.png

Project

Features

Movement

A 3rd person movement system, complete with a decoupled player movement and animation system that would smooth out the movement.

Jumping

Jumping with height control by letting go of space at separate times. A landing indicator was also implemented to create a better idea of the player's path.

3rd Person Camera

A camera independent from the movement and the player, allowing for more dynamic movement and strafing.

bottom of page