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Under The Artificial Light.PNG

Movement System

This project was an experiment, focused on building up a fleshed out movement system in a 3rd person perspective. While originally a stealth fox game, the main mechanic of the movement was isolated and worked on extensively to create a responsive and easy to read movement system.

This resulted in work on the Jump, movement and slope movement calculations, making sure that the movement felt fluid and made sense to myself. 

Unity

C#

Github

Background.png

Project

Features

Movement

A 3rd person movement system, complete with a decoupled player movement and animation system that would smooth out the movement.

Jumping

Jumping with height control by letting go of space at separate times. A landing indicator was also implemented to create a better idea of the player's path.

3rd Person Camera

A camera independent from the movement and the player, allowing for more dynamic movement and strafing.

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